![]() ![]() ![]() Currently doing a RUIGEE run with HARDEST on and honestly bombs end up becoming a main stay in my item bag as opposed to mostly TP items when it comes to a normal run with the hard mode badge. Bombs already do a decent chunk of damage and giving them effects can prove to be helpful. Items can be a pretty huge boon if you prepare before big fights and do your best to avoid most other fights on the way to bosses. I think chapter 3 opens up a lot of utility for players since it gives you access to charms from defiant root, I believe you can reach enough discoveries for victory buzz (+4 tp at the end of a battle) which helps a lot of grinding, the amazing crisbee donut, and of course preparing for chompy in chapter 4 who honestly is a pretty good extra bit of damage. Although there is a way to change level ups later on so its not entirely set in stone. ![]() TP and HP are definitely nice early on, especially with the lack of medal diversity until like chapter 3 or 4, but a lot of your levels will eventually just be MP. You can reinvest those points elsewhere depending on situations. Personally I found MP to be a better investment overall for levels since two of those is basically equal to two levels in health since 6 mp is worth 3 HP plus medals. There isn't much in the way of wiggle room especially when you use hardmode since even +1 damage for the enemies can be a pretty big increase relative to your health pools. The game is definitely challenging due to the core gameplay dealing in primarily low numbers. ![]()
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